Batman: Arkham Knight Full Game Walkthrough Guide

Arkham Knight is an extremely precise and graphically stunning game. As such, it can be discouraging for beginners to jump in and figure out what’s going on. To help navigate you through the game, we’ve put jointly a complete play walkthrough guide. From beginning to finish, you will know everything there is to know about Batman: Arkham Knight. So please put on your investigator cap, and let’s get begun!


The game was unleashed worldwide on October 25, 2015, for PlayStation 4, Xbox One, and PC. In the game, Batman must battle through the Gotham City underbelly to foil the techniques of Scarecrow, Penguin, and Two-Face.

This manual will take you through every mission in the game, from start to End. We’ll go over the seniors’ fights, hidden items, and side-range that you can find. Eventually, we’ll give you a complete game walkthrough from start to end. So strap in – this is heading to be one Bat-filled ride!

The Batcave

Welcome to the whole game walkthrough of Batman: Arkham Knight! This manual will provide you with all the tips and tricks you need to finish the game as Batman.

If you are fresh to the series or need a refresher on how to play, our beginner’s manual can help. 

In this focus, we will be protecting the following: 

-How To Play The Game As Batman 

-The Basic Mechanics Of The Game 

-Where To Discover All The collectibles In The Game 

-The Most useful Combos For Combat And Stealth Abilities In The Game 

-How To Beat The Bosses And Super Villains In Arkham Knight

The Penguin’s Lair

Welcome to the full game walkthrough for Batman: Arkham Knight! This manual will take you through every stage of the game, from beginning to finish.

If you’re new to the sequence or need a refresher on how things perform, I’d suggest starting at the front and working your way around. You can also check out our handbook for specific game areas, like combat or investigation.

In this directory, we’ll be playing Bruce Wayne/Batman. If you sprinkle any mistakes in this guide or have any additional tips or tricks, you feel we should learn about; please let us comprehend in the comments!

The Escape from Arkham Asylum; Part One

Welcome to our complete Batman: Arkham Knight Full Game Walkthrough Guide! This manual will cover the whole game from beginning to finish, including all the other missions and areas. We will again go over how to unclose everything in the game and tips and tricks for perfecting your playstyle. So without further ado, let’s get begun!

The Escape from Arkham Asylum; Part One

In the first portion of our complete game guide for Batman: Arkham Knight, we will shield the mission “The Escape from Arkham Asylum.” This mission opens after you finish“The Death of Aquaman” and “Ravagers.” In this mission, you must fail out of Arkham Asylum and stop The Joker and his goons from destroying Gotham City.

To begin this mission, you first need to guide to Joker’s cell on the second floor of Arkham Asylum. You can find it by reaching down the stairs in front of Cell Block 5 and then going. Once inside Joker’s cell, they use the devices near him to open up a door conducting outside.

Once outside, head towards the cloudy area in front of the asylum and take release all of The Joker’s followers. Once they’re all finished, enter one of the rooms nearby and use your grapnel gun to ride across to a nearby tower. Climb Wakeful onto it and enter through a window on top.

Once inside, use your grapnel.

The Escape from Arkham Asylum; Part Two

As Batman runs from Arkham Asylum, he quickly recognizes that the asylum isn’t the only home after him. Poison Ivy has merged forces with The Joker and set their sights on eliminating Gotham City. To stop them, Batman must willingly take down The Joker and Ivy before they can do any harm.

Batman Begins to Take Down The Joker

The first item that Batman needs to do is bring down The Joker. This can be done by using a mixture of tactics, including firing at him with your firearms, using your Batarangs to shake him, or even using the environment to your benefit. Once The Joker is incapacitated, it will extend up the door that shows out of Arkham Asylum.

Batman Begins to Take Down Ivy

Batman must take her down if he likes to stop Ivy from doing any deterioration. This can be done in several ways: by striking her directly with your firearms or using your Batarangs to shake her; by using environmental objects such as pots or firkins to trap her; or by using air ducts and other secret paths in the building to surprise her and beat her without ever reaching close.

The Riddler’s Trophy Room

Welcome to my full guide for Batman: Arkham Knight. If you’re examining for help with the central story or need a location to store all your collected awards, this manual is for you! 

The game is easily available by following the on-screen instructions. After beginning the game, select “New Game” to start new and avoid any problems from prior play-throughs. The award list below has been collected through legit procedures(i.e., not glitched items), so it should be 100% correct. The order in which you should finish the missions is as pursues: Gotham City > Asylum > Knightfall. 

Gotham City: 

1) Meet The Opening – This will give you access to most of the side content and present Harvey Dent/Two-Face, who will be a vital part of your story later.

2) Complete Nightwing’s Requiem – This optional task needs to save Nightwing from Two-Face’s combination.

3) Complete Harley Quinn’s Revenge – This optional assignment tasks you with controlling Harley Quinn from blowing up Gotham City Hall. 

4) Meet The Great Train Robbery – This required mission tasks you with controlling Joker and his crew from stealing a trainload of cash. 

5) Reach Level 8 – Finish off all of the side range in Gotham City and reach level 8 to open Wayne Tower as your new location for investigation. 

6) Defeat

Harley Quinn’s Quests

Harley Quinn’s quests in the competition take you through the criminal underbelly of Gotham City, from her home on the lid of the Ace Chemical Plant to her old stomping feet on the city’s west side. You’ll require to help Harley Quinn catch important prisoners, stop deadly hazards and take down rival teams to complete her goals.

Her first inquiry asks you to retrieve a packet from Dr. Harleen Quinzel at her laboratory on the west side of Gotham City. The illegal mastermind, The Joker, has caught Quinzel, and it’s up to you to keep her and bring her back to Dr. Quinzel’s lab for analysis purposes. Once you’ve saved Quinzel, run back into the city and head over to The Joker’s base of functions at Ace Chemicals Plant. Beat all of The Joker’s followers inside and reach The Joker himself – he’ll let Harleen go in recovery for a blessing you’ll do later in the game.

Quinzel is one character who doesn’t have a pre-persistent way in Arkham Knight – she can be beneficial or harmful relying on how you play through the game. If you’re attempting to meet Harley Quinn’s quests as quickly as feasible, then it might be best not to let Quinzel live long sufficiently for Batman to come and save her – make sure not to extinguish any partners or civilians along your way!

The Boss Fight with the Scarecrow

When you eventually face the Scarecrow in Arkham Knight, you’ll have to be organized for a fight. The Scarecrow is one of the more difficult enemies in the game and will demand some good strategy if you want to succeed.

First, maintain an eye on the Scarecrow’s health. He can cure himself, so it’s important to damage him as fast as possible. Secondly, use your takedowns and devices to take him down. Ultimately, use your freeze bombs and flammable gel arrows to further hurt him.

Use these tips and tricks to support you beat the Scarecrow in Batman: Arkham Knight!


Batman: Arkham Knight is a positively anticipated game, and it’s no wonder – the last two games in the series were both critically praised. If you want to add this title to your group, we’ve got a full game walkthrough guide. We’ll take you through every stage so that you can make certain that Batman: Arkham Knight is as smooth a passage as likely. Good luck!

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